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Marvin626

4
Posts
A member registered Jun 13, 2019

Recent community posts

i see... thanks for the info.

This game looks legit nice, i specially love the fact that Voxels are rendered as proper Software rendered voxel models (arrays of billboarded square sprites instead of cubes).

is there a shader or technique to do this? i have been looking for a voxel software capable of doing this kind of rendering.

sorry for asking, but when is the new version gonna release?

Agreed.

i want to use this to make sprites for a 2d fighting game project i have in mind, but the rotation does give me more sprites than needed.

it would be better if you are allowed to control the camera angles freely like in the animator, or the 3d preview in the modeller,  so you can define one specific view to export all your sprites/animations.

Also, is normal than the export stretches the models upward?